Persuasive design

Persuasive design is a UX design method aimed at guiding user choices through an interface or digital product. As the name suggests, the aim is to persuade the user.

This design method is largely rooted in captology practices (an acronym for Computer As Persuasive TechnolOGY), which are themselves based on the idea of persuasion.

When persuasion focuses on the user's attention, we speak of attention design. Finally, when persuasion is considered unfair to the user, we speak of a dark pattern.

Why is this an ethical issue?

Persuasive design is intrinsically a technique for manipulating the user. This in itself is a first ethical pitfall: is it legitimate for design to manipulate a user?

What's more, persuasive design is often invisible to the user, especially when it is embedded in the details of our interfaces (what B.J. Fogg, the researcher behind the term captology, calls microsuasion). It is then the interface that fully chooses whether the persuasion to which the user is subjected is in the interest of the service or of the user. This raises a second ethical stumbling block: is it legitimate to manipulate a user without his consent, and for an interest other than his own?

Our tools

The mission of the Designers Éthiques persuasive program is to equip digital designers at every stage of the project, so that they are in a position to carry out projects with low impact on citizens' freedom.

Four project themes follow:

  1. Make dark patterns visible (measure, evaluate)
  2. Learn how to deal with dark patterns
  3. Propose alternatives

1. Make dark patterns visible (measure, evaluate)

a. The captology matrix

The Captology Matrix, released in 2021 and created by Karl Pineau and Aurélia Fabre, is available in the form of an Excel grid. This matrix aims to assess the persuasiveness of a digital service (web or mobile interface) using a list of criteria, weighted to calculate an overall score from A to G.

The work on this matrix has led to an academic publication :
Pineau, K. & Fabre, A. (2021). Évaluer la captologie et le design persuasif des services numériques: Approche empirique de mesure de la persuasion et proposition d’une matrice d’évaluation. I2D - Information, données & documents, 2, 151-173. https://doi.org/10.3917/i2d.212.0151 

b. Exploring the impact of digital services on mental health

This exploration project, led by Antoine Bosque and Flora Brochier and started in 2025, aims to question and explore the impacts and causalities of digital services on user psychology.

c. Thesis: Modeling deceptive design mechanisms in digital services

Since June 2025, Designers Éthiques has been supporting a thesis on the evaluation of dark patterns. This thesis is being carried out by Flora Brochier with the Costech laboratory of the University of Compiègne and the l'École de Design Nantes Atlantique. (link to the project on thèse.fr).
This doctoral project has been subsidized by the Fondation de France.

2. Learn how to deal with dark patterns

a. Designing without dark patterns: a guide for designers

The guide “Designing without dark patterns: a guide for designers”, released in 2023, presents the main good design practices for creating digital services that are more respectful of the user's free will. It addresses the issues of : Dark pattern (or deceptive design), Persuasive design, Captology and attention design.

3. Propose alternatives

a. Alternative Patterns

The aim of the Alternative Patterns project is to provide digital designers with tools for dealing with digital components that may have an impact on users, by proposing more respectful alternatives. The first component to be addressed, in 2024-2025, is notification.

Our resources

We're working on it

The main aim of the Designers Éthiques association is to raise awareness of the issues involved in persuasive design, and to define and provide tools for analysing persuasive design.


It currently has three projects underway:

  • The Notifications component of Alternative patterns
  • A thesis on the analysis and measurement of dark patterns
  • An exploration of the impact of digital services on mental health

Referrers